Today’s game is Oxygen Not Included. Every once and a while i’ll hop into this game and just build a colony. Usually they go to shit real fast though. This one i decided to try scheduling my duplicates, so i have them split between night shifts and day shifts equally.

If you’ll look to the right of the image, you’ll see the Piss Pit. That’s where i have them dump all the dirty water until i get something to clean it. I also have them constructing a cafeteria for them to eat in. I figured they probably need one, and especially a kitchen to produce food in. I want to get a farm started too feed them better food.

I also have a “warehouse” built to the left. And by Warehouse i mean like 8 Storage containers i’m too lazy to organize. The first one is algae though so they can get to it in an emergency. I’ve also built a generator room, with two beds under it. that’s where the generator staff sleeps, so it’s harder for the power to go out. If the power goes out then everything goes bad real fast and i don’t want my little guys dying.

Here’s an extra picture of an older colony that my friends have taken to calling the Mess, because it’s such a jumbled mess of wires, pipes, vents, and beds.

  • slazer2au@lemmy.world
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    7 days ago

    Quick tip, to allow better flow of gasses leave a free segment on either side of the ladders.
    To extend on this, dog a CO2 pit at the bottom of the base.

    Learnt those from Francis John ONI playthrough. You should give his videos a go.

    • shyguyblue@lemmy.world
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      5 days ago

      I always leave at least one free space so i can install a fire pole later. I’m going to do this on my next play through, and use the other side for pneumatic tubes!

    • MyNameIsAtticus@lemmy.worldOP
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      7 days ago

      Definitely saving this for later. I’ve been trying to use an over complicated series of vents and gas pumps to pump CO2 into a “CO2” room from all over the base that I lock with an airlock and shove a CO2 generator in. It didn’t occur to me to just toss it in a pit lmao