• yeehaw@lemmy.ca
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    3 hours ago

    Am I the only one that doesn’t really give a shit about ray tracing? For mediocre gains, you get a punch in the face on performance. I’ll take 144Hz on a game over ray tracing any day.

    • SharkAttak@kbin.melroy.org
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      58 minutes ago

      IMHO it was a nice, but not worldbreaking gimmick, that was overhyped to sell. Like polygons count, like antialias, like monitor refresh rate… things that of course have their utility but over the years have been the target of marketing.

    • PlzGivHugs@sh.itjust.works
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      1 hour ago

      In general, I agree, but I think you underestimate the benifits it provides. While ray-tracing doesn’t add much to more static or simple scenes, it can make a huge difference with more complex or dynamic scenes. Half Life 2 is honestly probably the ideal game to demonstrate this due to its heavy reliance on physics. Current lighting and reflection systems, for all their advancements and advantages, struggle to convincingly handle objects moving in the scene and interacting with each other. Add in a flickering torch or similar and things tend to go even further off the rails. This is why in a lot of games, interactive objects end up standing out in an otherwise well-rendered enviroment. Good raytracing fixes this and can go a really long way to creating a unified, but dynamic look to an enviroment. All that is just on the player’s side too, theres even more boons for developers.

      That said, I still don’t plan to be playing many RTX or ray-traced games any time soon. As you said, its still a nightmare performance wise, and I personally start getting motion sick at the framerates it runs at. Once hardware catches up more seriously, I think it will be a really useful tool.

    • nyahlathotep@sh.itjust.works
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      2 hours ago

      if I can get a solid 60fps with ray-traced reflections, I’ll take that over 144. Reflections and shadows do a lot for me

      • Coelacanth@feddit.nu
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        1 hour ago

        Same. It depends on the game though, obviously. If I’m playing Deadlock or something similar (fast paced and competitive) I’m not going to go for graphics fidelity. But anything single player? 60 FPS is perfectly fine and ray traced lighting can make a huge visual impact. Both Alan Wake 2 and Cyberpunk looked great with RT and well worth forgoing 100+ FPS.

    • zib@lemmy.world
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      2 hours ago

      I’m right there with you. I’m happy if a game can maintain a solid 60hz.