minus-squareHiddenLayer555@lemmy.mltoProgrammer Humor@lemmy.ml•#godot #GodotEnginelinkfedilinkEnglisharrow-up1·1 month agoBecause it supports Unicode as variable/class/function names and Unicode includes all the characters humans have ever used, even dead languages (I assume for historians to digitize ancient texts?) linkfedilink
minus-squareHiddenLayer555@lemmy.mltoProgrammer Humor@lemmy.ml•Off by one solitudelinkfedilinkEnglisharrow-up2·2 months agoEasy solution: Switch to table UUIDs. linkfedilink
Because it supports Unicode as variable/class/function names and Unicode includes all the characters humans have ever used, even dead languages (I assume for historians to digitize ancient texts?)