minus-squareMoonMelon@lemmy.mltoMemes@lemmy.ml•Software: Then vs NowlinkfedilinkEnglisharrow-up11·7 days agoHigh res textures (especially normal maps) and higher quality/coverage audio really made game sizes take off. Unreal’s new “Nanite” tech, where models can have literally billions of polygons, actually reduces game size because no normal maps. linkfedilink
High res textures (especially normal maps) and higher quality/coverage audio really made game sizes take off. Unreal’s new “Nanite” tech, where models can have literally billions of polygons, actually reduces game size because no normal maps.