Just your normal everyday casual software dev. Nothing to see here.

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Joined 1 year ago
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Cake day: August 15th, 2023

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  • before I read the article, I wholeheartedly disagree with the title.

    Self-Hosting not only brings control back into your own hands, but also hones your skills at the same time.

    OK so after reading I do agree partially with the regulation aspect, but from a privacy POV all of that is fixed by just not storing PII, I run multiple services in my stack, and the most info I collect on someone is their email, which they defo could just opt out of which I would delete off the system.

    As for the cost and labor. It’s really not that difficult, my stack consists of Game servers (a mix of them primarily survival based like ark), email hosting for myself and some friends + no reply services for other internal services, my media stack, my file server, the firewall, a reverse proxy manager and my own programming projects/sites. Honestly the hardest part was the networking aspect of it, learning how to use proxmox was a trip because I hadn’t used a containerized environment before outside of docker.

    I think this articles being disingenuous with the no paycheck, there is more to Value than a paycheck. My self hosting while I may not be being paid for it, if I were to put my current setup on to remote hosting I would probably be paying roughly $150 to $200 a month for a private VPS this system allowed me to just spend $700 as a one-off and then minor maintenance costs if something failed, which for a project I intend to keep running regardless its the cheaper option.

    As for the ideology of decentralization, yes there is some issues in regards to reliability, obviously these smaller side projects for self hosting aren’t going to have the redundancies that the “proper” hosting is going to have. Like for example just last night my service went down because I lost power for about an hour and a half and my battery standby only had enough power for about 45 minutes of it. Being as most of my stuff is more personal based I’m not too concerned about the downtime but I could definitely see if it was a large scale project like a lemmy server it would be a little more distasteful.


  • This is one of the most dumbest Parts of this game, everyone’s complaint of the last iteration was the massive download times, and the inefficiencies in the game causing it to lag even on high end systems. And their solution to that was to increase the specs that it’s required to run the game and require a high speed internet on top of that? They more or less made it so anyone running satellite internet can’t buy their game and anyone that lives in like 70% of the US that still has absolute dog shit internet speeds couldn’t even imagine playing it. My mom still has a 5/5 mbit/s, that’s the fastest anyone offers in her area, even downloading the previous game took ages there’s no way in hell I’m going to recommend her buying this game


  • After the cluster fuck that was their previous release on top of the mass amount of actual DLC so I can’t just buy the game and run with it, there was no way in hell I would buy this game.

    The last flight Sim game that I had was flight simulator x, and honestly even that one if I hadn’t got it as a gift I probably wouldn’t have purchased because even that, the amount of DLC that it had was outrageous, I was lucky enough that I got it on disc so I’m not bombarded with them all the time, but I had looked at the steam page because I was curious about it and man was I in for a shock.

    I wish I still had all the discs to my flight simulator 2004, it did basically the same exact thing that X did, and arguably was better than the previous iteration of flight simulator without all of the stupid paywalls. I just threw the disc in and it ran, didn’t have to wait days for it to download, it didn’t monopolize part of my drive and it didn’t need a NASA supercomputer plus Internet to run