They don’t need to work on difficulties that long if you can just craft over it lol.
human garbage
They don’t need to work on difficulties that long if you can just craft over it lol.
He was hired by Tencent after they launched LAD iirc, I remember some news but can’t tell when it happened in the post-covid era.
But I do find small, almost theatrical worldmaps or even sets of locations as a thing writers and designers can use to achieve greater effect. Y5 had Taiga Saejima’s town and mountain locations with vibes very different to what Haruka sees in Sotenboru, and it makes more sense and gives more space for gamedevs to customize these experiences than a gameworld where these are all interconnected walkable locations.
One another wound Minecraft opened in CEOs vision of gaming. Another one is everything should have some crafting.
One of the notorious examples in PS3 gen era that’s now can’t be purchased at all. It’s a derpy offroad racing game in what looks like a procedurally generated world emptier than ash deserts in Morrowind.
There is a version of it on Internet Archive that I don’t know if it’s from Valve or not. It’s zipped installation of Steam. But I had no luck making it work, it’s webpage renderer still crashes at launch. As I’ve read into it, the old version should work for a while without updates.
https://archive.org/details/Steam_Windows_7