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Joined 2 years ago
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Cake day: July 3rd, 2023

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  • Last game I finished was Veilguard. Pretty close to EoY. It wasn’t exactly what I wanted, and the difficulty falls off a cliff as a mage when you get life steal, but it wasn’t bad. The romance with Neve was entirely too… unromantic, and PG-13 though. Very disappointing. No intimacy.

    Then I started CrossCode and it’s been good. Feels like a mix of old snes games (Zelda, lufia2) and MMO, without the annoying parts like other players. The puzzles also aren’t very hand holdy, which is nice. I feel like a lot of games are too aggressive with their “HEY IT LOOKS LIKE YOU CAN SLIDE THAT BRICK. HEY I BET FIRE MELTS ICE.”


  • I like that they did turn based but I didn’t actually like it that much. There are too many trash fights. I think one of the developers suggested a mod to cut HP so they go faster.

    I also don’t really like the “one action per turn” model (as in DND) and kind of would have preferred action points (as in divinity).

    But overall I’m a big fan of Deadfire, and I’m bummed they’re not making a third one.

    I think the most fun I had was with chanter. Just hang out and summon dudes that wreck shit. Slap on the heaviest armor you want and just scream at people until they’re dead.




  • I don’t want to be a goat farmer but I do find people that work hard to make management richer are insufferable.

    “”" A man is walking into the office when he sees his boss pull into the parking lot in a brand new sports car. “Wow! Nice car! How’d you afford that?” he says.

    The boss smiles at him and says, “Listen. If you work hard, hit all your numbers this quarter, put in some overtime, then I can buy another one next quarter.” “”"


  • The other day I was updating something and a test failed. I looked at it and saw I had written it, and left a comment that said like “{Coworker} says this test case is important”. Welp. He was right. Was a subtle wrong that could’ve gone out to customers, but the wrong stayed just on my local thanks to that test.


  • I would have questions about how they work with a team and structure.

    Are they going to be okay with planning work out two weeks ahead? Sometimes hobbyists do like 80% of a task and then wander off (it’s me with some of my hobbies).

    Are they going to be okay following existing code standards? I don’t want to deal with someone coming in and trying to relitigate line lengths or other formatting stuff, or someone who’s going to reject the idea of standards altogether.

    Are they going to be okay giving and getting feedback from peers? Sometimes code review can be hard for people. I recently had a whole snafu at work where someone was trying to extend some existing code into something it wasn’t meant to do*, and he got really upset when the PR was rejected.

    Do they write tests? Good ones? I feel like a lot of self taught hobbyists don’t. A lot of professionals don’t. I don’t want to deal with someone’s 4000 line endpoint that has no tests but “just works see I manually tested it”



  • I was a QA engineer. I think one of the guys on the team I was on developed a stress response from hearing me walk over to his desk.

    Lots of “page crashes if the user doesn’t have a last name”

    “Why wouldn’t they have a last name??”

    “No idea, but 372 users in the DB don’t, and 20 of them were created this month so it’s not an old problem”

    “incoherent muttering and cursing”