This dumbass contacted Nintendo to taunt them about how he’s gonna stream leaked pirated copies. Hard to have sympathy for this idiot for poking the bear.
This dumbass contacted Nintendo to taunt them about how he’s gonna stream leaked pirated copies. Hard to have sympathy for this idiot for poking the bear.
Mobile very quickly turned into a race-to-the-bottom. When the market is flooded, any paid title has an incredibly difficult time standing out. So in order to get players in the door, you gotta make it f2p. And in order to maximize profits for a f2p game, you gotta employ all the worst dark patterns, because that’s what all your competitors are doing too.
And this has led to a feedback loop of consumer expectations. People understand that this is just what mobile is now, so people who want anything else have given up on mobile and are instead buying games on other platforms. Releasing a premium title on mobile is basically just trying to sell to the wrong audience.
Yeah, I stopped buying from the VC when the Wii U asked me to pay to “upgrade” my games.
This is an excellent article that covers how and why the VC died.
People say they want it back, but most titles never sold all that well back then.
There’s an entire genre of fantastic arcade/versus puzzle games not named Tetris. And that whole genre lies forgotten in ruins now. The one game that survived the longest was Puyo Puyo, but ironically, you can blame Tetris for killing that IP in the end.
I wish any developer luck in trying to do anything at all with this genre, give me something new and I will be first in line to buy ten copies. But I don’t think Pajitnov, or anyone else for that matter, will ever find even 1% of the success Tetris did. I just don’t think audiences still want this genre anymore, they just want Tetris and only Tetris.