Agent Karyo@lemmy.world to Games@lemmy.worldEnglish · 9 days ago'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comexternal-linkmessage-square86fedilinkarrow-up1396arrow-down14file-text
arrow-up1392arrow-down1external-link'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comAgent Karyo@lemmy.world to Games@lemmy.worldEnglish · 9 days agomessage-square86fedilinkfile-text
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up11arrow-down2·8 days agoLinear, set-piece story-telling.
minus-squareViper_NZ@lemmy.nzlinkfedilinkEnglisharrow-up2·8 days agoIt sure wasn’t rapid smaller releases
Linear, set-piece story-telling.
It sure wasn’t rapid smaller releases
HL1 already did that