As a huge fan of the original, but disappointed with the sequels, I’m cautiously optimistic!
A frog who wants the objective truth about anything and everything.
Admin of SLRPNK.net
XMPP: [email protected]
Matrix: @prodigalfrog:matrix.org
As a huge fan of the original, but disappointed with the sequels, I’m cautiously optimistic!
I would prefer the USPS bring back basic banking at their branches.
Looks like they trialed doing that a bit.
There’s multiple paths in the game that open up slightly different content. There’s a critical point when you can choose to take Sophia with you, or to go it alone with either thinking (harder puzzles) or fighting.
The balloon is shortly before the submarine on that path (I believe it’s the sophia path)
It warms my heart to know that damn parrot is burned into someone else’s memory too
The article doesn’t say if it’s using meshtastic, but if it ends up that it is, would be a good article for [email protected].
Glad to see the concept spreading, whatever the tech is! :)
Oddly enough I actually pre-ordered a physical copy of Primordia, and got a ways into it before stopping for some reason. I should really go back and finish it!
Personally, I would say:
All of those games have, IMO, a tremendously good sync between gameplay and story, where everything lines up to the point where you can become fully absorbed into whatever experience the writer/designer crafted. I would say Thief accomplishes it the best, while Mafia’s and Deus Ex’s clunky gameplay hold them back, but I can see what they were trying to achieve, and overall are close enough to my ideal.
I have a very similar experience to @[email protected]. When I was younger, I’d play just about anything I could get my hands on. But now, it’s like you, where 99% of what’s out there doesn’t interest me.
I think this happened for a few reasons for me:
But this last one is the biggest reason for me: games are not reaching the potential they have locked within them.
I say that as someone who is a massive fan of storytelling, good writing, and immersion in games. Compared to books and movies, writers are still given extremely low priority in the gaming industry, which results in a tremendous amount of cognitive dissonance, simplistic writing, and a lack of innovative gameplay inspired by said writing.
Indies have been the most willing to experiment, but that’s mostly with pure mechanics or themes, and writing is still often neglected.
There have been a few titles that I think reach that potential, but most of them are quite old now. With so few to truly tickle me in that way, I’ll instead opt for arcade type games that manage to create a tight gameplay loop, as it let’s me not lament the lack of a good story so much.
Python Crash Course by Eric Matthes is a supremely good book to start with for an absolute beginner, and I would recommend it over Automate the boring stuff (that would be a great followup though!).
It assumes absolutely no prior knowledge, explains concepts extremely clearly, never presents too much to overwhelm and frustrate beginners, and includes a good range of projects that should interest any perspective programmer.
A co-op campaign I’d be down for, but I can’t say I’m excited for this. I’m just not feeling the vibe.